| 9:00 AM | Opening Plenary Messy Futures: Culture, technology and research Intel Fellow and Director, User Experience, Digital Home Group, INTEL | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 11:30 AM to 1:00 PM |
Papers/Notes
Organizations and Communities
Centennial 1
|
Panel Addressing Challenges in Doing International Field Research Centennial 2 |
Papers/Notes
Multitasking
Centennial 3
|
Papers/Notes
Exploratory Search
Centennial 4
|
SIG Current Issues in Assessing and Improving Information Usability Chicago ABC |
Papers/Notes
Making Meaning in Large Displays
Hanover CDE
|
Papers/Notes
EPIC #FAIL
Hanover FG
|
Papers/Notes Social Support for Cancer Patients Regency 5 | Papers/Notes Privacy Awareness and Attitudes Regency 6 |
Papers/Notes
Visualization
Regency 7
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Across Boundaries of Influence and Accountability: The Multiple Scales of Public Sector Information Systems - Paper
![]() A Case Study of Micro-blogging in the Enterprise: Use, Value, and Related Issues - Paper Student Socialization in the Age of Facebook - Paper |
Addressing Challenges in Doing International Field Research - Paper |
Multitasking and Monotasking: The Effects of Mental Workload on Deferred Task Interruptions - Note On Reconstruction of Task Context after Interruption - Note Evaluating Cues for Resuming Interrupted Programming Tasks - Paper
![]() Multitasking Bar: Prototype and Evaluation of Introducing the Task Concept into a Browser - Paper
![]() |
Reactive Information Foraging for Evolving Goals - Paper How does search behavior change as search becomes more difficult? - Paper
![]() Effects of Popularity and Quality on the Usage of Query Suggestions during Information Search - Paper
![]() |
Current Issues in Assessing and Improving Information Usability - Paper |
Space to Think: Large, High-Resolution Displays for Sensemaking - Paper
![]() Effects of Interior Bezels of Tiled-Monitor Large Displays on Visual Search, Tunnel Steering, and Target Selection - Paper Let's go from the whiteboard: Supporting transitions in work through whiteboard capture and reuse - Paper |
Estimating Residual Error Rate in Recognized Handwritten Documents Using Artificial Error Injection - Note Predicting the Cost of Error Correction in Character-Based Text Entry Technologies - Paper SHRIMP - Solving Collision and Out of Vocabulary Problems in Mobile Predictive Input with Motion Gesture - Paper
![]() |
Catalyzing Social Support for Breast Cancer Patients - Paper Transforming Clinic Environments into Information Workspaces for Patients - Paper Blowing in the Wind: Unanchored Patient Information Work during Cancer Care - Paper |
Independence and Interaction: Understanding Seniors' Privacy and Awareness Needs For Aging in Place - Paper ContraVision: Exploring Users' Reactions to FuturisticTechnology - Paper I Don't Mind Being Logged, but Want to Remain in Control: A Field Study of Mobile Activity and Context Logging - Paper |
Crowdsourcing Graphical Perception: Using Mechanical Turk to Assess Visualization Design - Paper
![]() ManyNets: An Interface for Multiple Network Analysis and Visualization - Paper A Comparative Evaluation on Tree Visualization Methods for Hierarchical Structures with Large Fan-outs - Paper |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2:30 PM to 4:00 PM |
Papers/Notes Games and Players Centennial 1 | Paper + Panel The Infrastructure Problem in HCI Centennial 2 |
Papers/Notes
Language 2.0
Centennial 3
|
Papers/Notes
Mobile Device Interaction
Centennial 4
|
SIG Understanding 'Cool' Chicago ABC | Papers/Notes Market Models for Q&A Services Hanover CDE | Papers/Notes Call Centers Hanover FG | Papers/Notes The Age of Searching Regency 5 |
Papers/Notes
Privacy Behaviors
Regency 6
|
Papers/Notes
Interfaces and Visualization
Regency 7
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Rogue in the Lovely Black Dress: Intimacy in World of Warcraft - Paper Physical Activity Motivating Games: Virtual Rewards for Real Activity - Paper Understanding and Evaluating Cooperative Games - Paper |
The Infrastructure Problem in HCI - Paper |
An Unobtrusive Behavioral Model of Gross National Happiness - Note The Tower of Babel Meets Web 2.0: User-Generated Content and its Applications in a Multilingual Context - Paper
![]() Indexicality of Language and the Art of Creating Treasures - Note Visualizing Language Use in Team Conversations: Designing Through Theory, Experiments, and Iterations - Paper |
CrossTrainer: Testing the Use of Multimodal Interfaces in Situ - Paper
![]() Newport: Enabling Sharing During Mobile Calls - Paper Attractive Phones Don't Have To Work Better: Independent Effects of Attractiveness, Effectiveness, and Efficiency on Perceived Usability - Paper
![]() |
Understanding 'Cool' - Paper |
Why Pay?: Exploring How Financial Incentives are Used for Question & Answer - Paper Hidden Markets: UI Design for a P2P Backup Application - Paper Re-examining Price as a Predictor of Answer Quality in an Online Q&A Site - Note Why User of Yahoo! Answers Do Not Answer Questions - Note |
Ontology Models for Interaction Design: Case Study of Online Support - Paper The Fulfillment of User Needs and the Course of Time in Field Investigation - Paper Using "Rapid Experimentation" to Inform Customer Service Experience Design - Paper |
Exploiting Knowledge-in-the-head and Knowledge-in-the-social-web: Effects of Domain Expertise on Exploratory Search in Individual and Social Search Environments - Paper Interactive Effects of Age and Interface Differences on Search Strategies and Performance - Paper Children's Roles Using Keyword Search Interfaces at Home - Paper |
Using Reinforcement to Strengthen Users' Secure Behaviors - Paper Who Falls for Phish? A Demographic Analysis of Phishing Susceptibility and Effectiveness of Interventions - Paper The True Cost of Unusable Password Policies: Password Use in the Wild - Paper
![]() |
Occlusion-Aware Interfaces - Paper
![]() High-Precision Magnification Lenses - Paper Quasi-Qwerty Soft Keyboard Optimization - Note |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4:30 PM to 6:00 PM |
ToCHI Studying and Prototyping |
Papers/Notes
Dance, Dust, and Drama: Designing Design
Centennial 1
|
Panel What Makes a Good Design Critic? Food Design vs. Product Design Criticism Centennial 2 |
Papers/Notes
Computing on the Body
Centennial 3
|
Papers/Notes Organizing and Organizations Centennial 4 | SIG Can we all stand under our umbrella? The Arts and Design Research in HCI Chicago ABC | Papers/Notes Writing in the Real World Hanover CDE | Papers/Notes Speech and Touch Regency 5 |
Papers/Notes
End-User Programming I
Regency 6
|
Papers/Notes Performance, Stagecraft, and Magic Regency 7 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Unpacking the television: User practices around a changing technology - Paper The Calendar is Crucial': Coordination and Awareness through the Family Calendar - Paper Out on the town: a socio-physical approach to the design of a context aware urban guide - Paper Rapid Prototyping and Evaluation of In-Vehicle Interfaces - Paper |
Hand in Hand with the Material: Designing for Suppleness - Paper The case of the disappearing ox: seeing through digital images to an analysis of ancient texts - Paper
![]() The Implications of Improvisational Acting and Role-Playing on Design Methodologies - Paper |
What Makes a Good Design Critic? Food Design vs. Product Design Criticism - Paper |
BuzzWear: Alert perception in Wearable Tactile Displays on the Wrist - Paper i*CATch: A Scalable, Plug-n-Play Wearable Computing Framework for Novices and Children - Paper
![]() Skinput: Appropriating the Body as an Input Surface - Paper
![]() |
Timeline Collaboration - Paper Informal Interactions in Nonprofit Networks - Paper Managing Nomadic Knowledge: A Case Study of the European Social Forum - Paper |
Can we all stand under our umbrella? The Arts and Design Research in HCI - Paper |
NiCEBook - Supporting Natural Note Taking - Paper The NiCE Discussion Room: Integrating Paper and Digital Media to Support Co-Located Group Meetings - Paper Weightless Walls and the Future Office - Paper |
FingerCloud: Uncertainty and autonomy handover in capactive sensing - Note The Generalized Perceived Input Point Model and How to Double Touch Accuracy by Extracting Fingerprints - Paper Finger-Count & Radial-Stroke Shortcuts: 2 Techniques for Augmenting Linear Menus on Multi-Touch Surfaces - Note Speech Dasher: Fast Writing using Speech and Gaze - Note |
d.note: Revising User Interfaces Through Change Tracking, Annotations, and Alternatives - Paper FrameWire: A Tool for Automatically Extracting Interaction Logic from Paper Prototyping Tests - Paper Example-Centric Programming: Integrating Web Search into the Development Environment - Paper
![]() |
Eliza meets the Wizard-of-Oz: Blending Machine and Human Control of Embodied Characters - Paper A Stage-Based Model of Personal Informatics Systems - Paper Deception and Magic in Collaborative Interaction - Paper |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 9:00 AM to 10:30 AM |
Papers/Notes Browsing Centennial 3 |
Papers/Notes
At Home With Computing
Centennial 4
|
SIG Best Practices in Longitudinal Research Chicago ABC | Papers/Notes Tactile Interaction Hanover CDE | Papers/Notes User Characteristics and Large-Scale Tracking Hanover FG | Papers/Notes End-User Programming II Regency 5 |
Papers/Notes
Sharing in Social Media
Regency 6
|
Papers/Notes
HCI and India
Regency 7
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A Study of Tabbed Browsing Among Mozilla Firefox Users - Paper Using Text Animated Transitions to Support Navigation in Document Histories - Paper Dynamic Query Interface for Spatial Proximity Query with Degree-of-Interest Varied by Distance to Query Point - Paper |
Access Control for Home Data Sharing: Attitudes, Needs and Practices - Paper Sharing Conversation and Sharing Life: Video Conferencing in the Home - Note Who's Hogging the Bandwidth: The Consequences of Revealing the Invisible in the Home - Paper Investigating Narrative Structure in Mobile Games for Seniors - Note
![]() |
Best Practices in Longitudinal Research - Paper |
Mobile Music Touch: Mobile Tactile Stimulation For Passive Learning - Paper Characteristics of Pressure-Based Input for Mobile Devices - Paper LayerPaint: A Multi-layer Interactive 3D Painting Interface - Paper |
The Effects of Diversity on Group Productivity and Member Withdrawal in Online Volunteer Groups - Paper Gender Demographic Targeting in Sponsored Search - Paper Exploring the Workplace Communication Ecology - Paper |
Learning on the Job: Characterizing the Programming Knowledge and Learning Strategies of Web Designers - Paper A Strategy-Centric Approach to the Design of End-User Debugging Tools - Paper Here's What I Did: Sharing and Reusing Web Activity with ActionShot - Paper |
Patterns of Usage in an Enterprise File-Sharing Service: Publicizing, Discovering, and Telling the News - Note The Life and Times of Files and Information: A Study of Desktop Provenance - Paper The Effect of Audience Design on Labeling, Organizing, and Finding Shared Files - Paper Fitting an Activity-Centric System into an Ecology of Workplace Tools - Note
![]() |
Avaaj Otalo A Field Study of an Interactive Voice Forum for Small Farmers in Rural India - Paper
![]() An Exploratory Study of Unsupervised Mobile Learning in Rural India - Paper
![]() Where There's a Will There's a Way: Mobile Media Sharing in Urban India - Paper |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 11:30 AM to 1:00 PM |
Papers/Notes Medical Exploration Centennial 1 | Panel Computing Technology in International Development: Who, What, Where, When, Why and How? Centennial 2 |
Papers/Notes
Understanding and Supporting Programming
Centennial 3
|
Papers/Notes
Tagging
Centennial 4
|
SIG Branding the Changing Enterprise - Impact of Mergers & Acquisitions on User Experience Organizations Chicago ABC | alt.chi Monsters Attack! Hanover CDE | Papers/Notes Gesturing and Drawing Hanover FG | Papers/Notes Sense and Sustainability Regency 5 | Papers/Notes Brains and Brawn Regency 6 | Papers/Notes Sharing Content and Searches Regency 7 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Exploring the Accessibility and Appeal of Surface Computing for Older Adult Health Care Support - Paper Patients, Pacemakers, and Implantable Defibrillators: Human Values and Security for Wireless Implantable Medical Devices - Paper Rehabilitation Centred Design - Paper |
Computing Technology in International Development: Who, What, Where, When, Why and How? - Paper |
Perceptions and Practices of Usability in the Free/Open Source Software (FOSS) Community - Paper End-User Mashup Programming: Through the Design Lens - Paper
![]() What Would Other Programmers Do? Suggesting Solutions to Error Messages - Paper
![]() |
Cultural Difference in Image Tagging - Note Social Tagging Revamped: Supporting the Users' Need of Self-promotion through Social Filtering - Paper
![]() Some Observations on the Live Collaborative Tagging of Audio Conferences in the Enterprise - Note Best of Both Worlds: Improving Gmail Labels with the Affordances of Folders - Paper |
SIG: Branding the Changing Enterprise - Impact of Mergers & Acquisitions on User Experience Organizations - Paper |
Sequential Art for Science and CHI - Paper Early Explorations of CAT: Canine Amusement and Training - Paper The Coffee Lab: Developing a public usability space - Paper Augmented Reality - Surface Syle - Paper Theres a Monster in my Kitchen: Using Aversive Feedback to Motivate Behaviour Change - Paper Blowtooth: Pervasive Gaming in Unique and Challenging Environments - Paper |
Scale Detection for a priori Gesture Recognition - Note Insight into Goal-Directed Movement Strategies - Note Usable Gestures for Mobile Interfaces: Evaluating Social Acceptability - Paper iCanDraw? - Using Sketch Recognition and Corrective Feedback to Assist a User in Drawing Human Faces - Paper |
One Size Does Not Fit All: Applying the Transtheoretical Model to Energy Feedback Technology Design - Paper Small Business Applications of Sourcemap: A Web Tool for Sustainable Design and Supply Chain Transparency - Paper FeedWinnower: Layering Structures Over Collections of Information Streams - Note |
Making Muscle-Computer Interfaces More Practical - Note A Novel Brain-Computer Interface Using a Multi-Touch Surface - Note The Influence of Implicit and Explicit Biofeedback in First-Person Shooter Games - Paper Effects of Interactivity and 3D-motion on Mental Rotation Brain Activity in an Immersive Virtual Environment - Paper |
Tools-at-Hand and Learning in Multi-Session, Collaborative Search - Paper Share: A programming environment for loosely bound cooperation - Paper Enhancing Directed Content Sharing on the Web - Paper |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2:30 PM to 4:00 PM |
ToCHI User Interface Description Languages for Next Generation User Interfaces | Papers/Notes Input, Security, and Privacy Policies Centennial 1 | Papers/Notes Software and Methods Centennial 2 |
Papers/Notes
Tangible UI
Centennial 3
|
Papers/Notes
Crisis Informatics
Centennial 4
|
SIG CHI 2010 Engineering Community SIG: the role of engineering work in CHI Chicago ABC | alt.chi alt.ernative Methods Hanover CDE | Papers/Notes Avatars and Virtual Environments Regency 5 |
Papers/Notes
Seniors Using Technologies
Regency 6
|
Papers/Notes Understanding Comments Regency 7 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A Specification Paradigm for the Design and Implementation of Tangible User Interfaces - Paper ICOs: a Model-Based User Interface Description Technique for Interactive Systems Engineering - Paper MARIA: A Universal Language for Service-Oriented Applications in Ubiquitous Environments - Paper A Natural, Tiered and Executable UIDL for 3D User Interfaces Based On Concept-Oriented Design - Paper |
The Secure Haptic Keypad: A Tactile Password System - Note Multi-Touch Authentication on Tabletops - Paper ColorPIN - Securing PIN entry through indirect input - Paper Shoulder-Surfing Resistance with Eye-Gaze Entry in Click-Based Graphical Passwords - Note Visual vs. Compact: A Comparison of Privacy Policy Interfaces - Note |
Needs Analysis: The Case of Flexible Constraints and Mutable Boundaries - Paper Challenges of Software Recontextualization: Lessons Learned - Paper |
Touch-Display Keyboards: Transforming Keyboards into Interactive Surfaces - Paper iCon: Utilizing Everyday Objects as Additional, Auxiliary and Instant Tabletop Controllers - Paper Lumino: tangible blocks for tabletop computers based on glass fiber bundles - Paper
![]() |
MOSES: Exploring New Ground in Media and Post-Conflict Reconciliation - Paper
![]() Blogging in a Region of Violent Conflict: Supporting Transition to Recovery - Paper
![]() Microblogging During Two Natural Hazards Events: What Twitter May Contribute to Situational Awareness - Paper |
CHI 2010 Engineering Community SIG: the role of engineering work in CHI - Paper |
Hard-To-Use Interfaces Considered Beneficial (Some of the Time) - Paper Communicating Software Agreement Content Using Narrative Pictograms - Paper Theres Methodology in the Madness: Toward Critical HCI Ethnography - Paper Interaction Design in the University: Designing Disciplinary Interactions - Paper Design Situations and Methodological Innovation in Interaction Design - Paper Experience in Social Affective Applications: Methodologies and Case Study - Paper |
Where Are You Pointing? The Accuracy of Deictic Pointing in CVEs - Paper Lie Tracking: Social Presence, Truth and Deception in Avatar-Mediated Telecommunication - Paper Embodied Social Proxy: Mediating Interpersonal Connection in Hub-and-Satellite Teams - Paper |
PointAssist for Older Adults: Analyzing Sub-Movement Characteristics to Aid in Pointing Tasks - Paper
![]() Steadied-Bubbles: Combining Techniques to Address Pen-Based Pointing Errors for Younger and Older Adults - Paper Learning to text: An interaction analytic study of how seniors learn to enter text on mobile phones - Paper |
Opinion Space: A Scalable Tool for Browsing Online Comments - Paper Short and Tweet: Experiments on Recommending Content from Information Streams - Paper Characterizing Debate Performance via Aggregated Twitter Sentiment - Note Dandelion: Supporting Coordinated Collaborative Authoring in Wikis - Note |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4:30 PM to 6:00 PM |
ToCHI Input and Direct Manipulation | Panel E-Government: Services for Everyone, Everywhere, Eventually Centennial 2 |
Papers/Notes
HCI For All
Centennial 3
|
Papers/Notes
Machine Learning and Web Interactions
Centennial 4
|
Papers/Notes
Pointing and Selecting
Chicago ABC
|
SIG Automotive User Interfaces: Human Computer Interaction in the Car Chicago DEF | Papers/Notes Driving, Interrupted Hanover CDE | Papers/Notes Caring for Ourselves Regency 5 | Papers/Notes Communicating Regency 6 | Papers/Notes Interaction Techniques Regency 7 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Using Direct and Indirect Input Devices: Attention Demands and Age-Related Differences - Paper Shifting the Focus from Accuracy to Recallability: A Study of Informal Note Taking on Mobile IT - Paper ModelCraft: Capturing Freehand Annotations and Edits on 3D Models using a Digital Pen - Paper Can Direct Manipulation Lower the Barriers to Computer Programming and Promote Transfer of Training? - Paper |
E-Government: Services for Everyone, Everywhere, Eventually - Paper |
Homeless Young People's Experiences with Information Systems: Life and Work in a Community Technology Center - Paper Feminist HCI: Taking Stock and Outlining an Agenda for Design - Paper
![]() Postcolonial Computing: A Lens on Design and Development - Paper |
Interactive Optimization for Steering Machine Classification - Paper A Longitudinal Study of How Highlighting Web Content Change Affects People's Web Interactions - Note
![]() Examining Multiple Potential Models in End-User Interactive Concept Learning - Note Signed networks in social media - Paper |
Why it's Quick to be Square: Modelling New and Existing Hierarchical Menu Designs - Paper
![]() pCubee: A Perspective-Corrected Handheld Cubic Display - Paper Bias towards Regular Configuration in 2D Pointing - Paper |
Automotive User Interfaces: Human Computer Interaction in the Car - Paper |
Where Should I Turn? Moving from Individual to Collaborative Navigation Strategies to Inform the Interaction Design of Future Navigation Systems - Paper Studying Driver Attention and Behaviour for Three Configurations of GPS Navigation in Real Traffic Driving - Paper Cars, Calls and Cognition: Investigating Driving and Divided Attention - Paper |
Constructing Identities through Storytelling in Diabetes Management - Paper Self-Monitoring, Self-Awareness, and Self-Determination in Cardiac Rehabilitation - Paper Negotiating Boundaries: Managing Disease at Home - Paper |
Momentum: Getting and Staying on Topic Before the Brainstorm - Note Layered Elaboration: A New Technique for Co-Design with Children - Note Don't Just Stare at Me! - Paper Video Playdate: Toward Free Play across Distance - Paper |
Integrating Text with Video and 3D Graphics: The Effects of Text Drawing Styles on Text Readability - Paper Apatite: A New Interface for Exploring APIs - Note Push-and-Pull Switching: Window Switching based on Window Overlapping - Note Animated UI Transitions and Perception of Time - a User Study on Animated Effects on a Mobile Screen - Note |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 9:00 AM to 10:30 AM |
Panel Managing User Experience...Managing Change Centennial 2 |
Papers/Notes
Looking with Video
Centennial 3
|
Papers/Notes
Privacy
Centennial 4
|
SIG How to bring HCI Research and Practice Closer Together Chicago ABC | Papers/Notes Storytelling Hanover CDE | Papers/Notes Humans and Sociability Hanover FG | Papers/Notes Expressing and Understanding Opinions in Social Media Regency 5 |
Papers/Notes
Pixels and Perception
Regency 6
|
Papers/Notes Bang a Table Regency 7 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Managing User Experience... Managing Change - Paper |
Temporal hybridity: Mixing live video footage with instant replay in real time - Paper Experience, Adjustment, and Engagement: The Role of Video in Law Enforcement - Paper
![]() ToolClips: An Investigation of Contextual Video Assistance for Functionality Understanding - Paper
![]() |
Friends Only: Examining a Privacy-Enhancing Behavior in Facebook - Paper Moving Beyond Untagging: Photo Privacy in a Tagged World - Paper
![]() Standardizing Privacy Notices: An Online Study of the Nutrition Label Approach - Paper |
How to bring HCI Research and Practice Closer Together - Paper |
Family Story Play: Reading with Young Children (and Elmo) Over a Distance - Paper Designing with Mobile Digital Storytelling in Rural Africa - Paper Let's Play Chinese Characters - Mobile Learning Approaches via Culturally Inspired Group Games - Paper |
Propitious Aggregation: Reducing Participant Burden in Ego-centric Network Data Collection - Note Trying Too Hard? Effects of Mobile Agents' (Inappropriate) Social Expressiveness on Trust, Affect and Compliance. - Note A Simple Index for Multimodal Flexibility - Paper Social Gravity: A Virtual Elastic Tether for Casual, Privacy-Preserving Pedestrian Rendezvous - Paper |
'America Is Like Metamucil': Fostering Critical and Creative Thinking about Metaphor in Political Blogs - Paper Understanding Dispute Resolution Online: Using Text to Reflect Personal and Substantive Issues in Conflict - Paper Presenting Diverse Political Opinions: How and How Much - Paper |
Prefab: Implementing Advanced Behaviors Using Pixel-Based Reverse Engineering of Interface Structure - Paper
![]() GUI Testing Using Computer Vision - Paper Faster Progress Bars: Manipulating Perceived Duration with Visual Augmentations - Note
![]() Evaluation of Progressive Image Loading Schemes - Note |
Digital Drumming: A Study of Co-located, Highly Coordinated, Dyadic Collaboration - Paper G-nome Surfer: a Tabletop Interface for Collaborative Exploration of Genomic Data - Paper Using Metaphors to Create a Natural User Interface for Microsoft Surface - Paper |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 11:30 AM to 1:00 PM |
Papers/Notes Interactions in the World Centennial 1 | Panel Making Food, Producing Sustainability Centennial 2 |
Papers/Notes
Using Your Social Network
Centennial 3
|
Papers/Notes
Classroom Technologies
Centennial 4
|
SIG Creating Prosocial Media for Children Chicago ABC | alt.chi I Need Your Input Hanover CDE |
Papers/Notes
Devising Input
Hanover FG
|
Papers/Notes Working with Medical Records Regency 5 |
Papers/Notes
Expertise
Regency 6
|
Papers/Notes
Sound and Speech
Regency 7
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
An Empirical Task Analysis of Warehouse Order Picking Using Head-Mounted Displays - Paper Where is my Team? Supporting Collaboration and Situation Awareness with Tactile Displays - Paper Case Study - Designing An Advanced Visualization System for Geological Core Drilling Expeditions - Paper |
Making Food, Producing Sustainability - Paper |
What Do People Ask Their Social Networks, and Why? A Survey Study of Status Message Q&A Behavior - Paper Affirming the self through online profiles: Beneficial effects of social networking websites - Note Improving Social Game Engagement on Facebook through Enhanced Socio-Contextual Information - Note
![]() The Role of Community and Groupware in Geocache Creation and Maintenance - Paper |
Expressive robots in education - Paper
![]() Exploring Affective Technologies for the Classroom with the Subtle Stone - Paper
![]() vSked: Evaluation of a System to Support Classroom Activities for Children with Autism - Paper |
Creating Prosocial Media for Children - Paper |
Tangible Interfaces for Download: Initial Observations from Users' Everyday Environments - Paper Tangible Video Bubbles - Paper Adaptive Mouse: A Deformable Computer Mouse Achieving Form-Function Synchronization - Paper Manual Deskterity : An Exploration of Simultaneous Pen + Touch Direct Input - Paper Planz to put our digital information in its place - Paper Only One Fitts Law Formula Please! - Paper |
Comparing User Performance with Single-Finger, Whole-Hand, and Hybrid Pointing Devices - Note How Users Manipulate Deformable Displays as Input Devices - Paper Cord Input: An Intuitive, High-Accuracy, Multi-Degree-of-Freedom Input Method for Mobile Devices - Note Minput: Enabling Interaction on Small Mobile Devices with High-Precision, Low-Cost, Multipoint Optical Tracking - Note
![]() |
Doctors and Psychosocial Information: Records and Reuse in Inpatient Care - Paper Supporting Coordination in Surgical Suites: Physical Aspects of Common Information Spaces - Paper Documenting Transitional Information in EMR - Paper |
How Power Users Help and Hinder Open Bug Reporting - Paper
![]() Bringing the field into focus: User-centered design of a patient expertise locator - Paper What Do You Know? Experts, Novices and Territoriality in Collaborative Systems - Paper |
Clutching at Straws: Using Tangible Interaction to Provide Non-Visual Access to Graphs - Paper
![]() Effects of Automated Transcription Quality on Non-native Speakers' Comprehension in Real-time Computer-mediated Communication - Paper Understanding the Impact of Abstracted Audio Preview of SMS - Note |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2:30 PM to 4:00 PM |
Papers/Notes
Medical Data
Centennial 1
|
Paper + Panel
Mapping the Landscape of Sustainable HCI
Centennial 2
|
Papers/Notes Earth, Wind, and Flyer Centennial 3 |
Papers/Notes
Social Media Users
Centennial 4
|
SIG End User Software Engineering: CHI 2010 Special Interest Group Meeting Chicago ABC | alt.chi Imagine all the People Hanover CDE |
Papers/Notes
Death and Fear
Hanover FG
|
Papers/Notes Tools Affecting the Enterprise Regency 5 |
Papers/Notes
Subtle Expressions Through Sound and Text
Regency 6
|
Papers/Notes Bikes and Buses Regency 7 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Physician-Driven Management of Patient Progress Notes in an Intensive Care Unit - Paper Mobile-izing Health Workers in Rural India - Paper
![]() Who's Scribing? Documenting Patient Encounter during Trauma Resuscitation - Paper |
Mapping the Landscape of Sustainable HCI - Paper
![]() |
UpStream: Motivating Water Conservation with Low-Cost Water Flow Sensing and Persuasive Displays - Paper inAir: Sharing Indoor Air Quality Measurements and Visualizations - Paper Exploring Sustainable Design with Reusable Paper - Note Finding the Lost Treasure: Understanding Reuse of Used Computing Devices - Note |
Social Network Activity and Social Well-Being - Note
![]() Predicting Influence in an Online Community of Creators - Note Lurking? Cyclopaths? A Quantitative Lifecycle Analysis of User Behavior in a Geowiki - Paper
![]() Motivations to Participate in Online Communities - Paper |
End User Software Engineering: CHI 2010 Special Interest Group Meeting - Paper |
Edits & Credits: Exploring Integration and Attribution in Online Creative Collaboration - Paper Multi-lifespan Information System Design in Post-Conflict Societies: An Evolving Project in Rwanda - Paper Cross Currents: Water Scarcity and Sustainable CHI - Paper Connect 2 Congress: Visual Analytics for Civic Oversight - Paper Who are the Crowdworkers? Shifting Demographics in Mechanical Turk - Paper Public Issues on Projected User Interface - Paper |
A Death in the Family: Opportunities for Designing Technologies for the Bereaved - Paper
![]() Passing On & Putting To Rest: Understanding Bereavement in the Context of Interactive Technologies - Paper
![]() Fear and the City - Role of Mobile Services in Harnessing Safety and Security in Urban Use Contexts - Paper
![]() |
Detecting Professional versus Personal Closeness Using an Enterprise Social Network Site - Paper Lessons Learned from Blog Muse: Audience-based Inspiration for Bloggers - Paper Factors Impeding Wiki Use in the Enterprise: A Case Study - Paper |
Motivating Expressive Writing with a Text-to-Sound Application - Note Artificial Subtle Expressions: Intuitive Notification Methodology of Artifacts - Paper SoundNet: Investigating a Language Composed of Environmental Sounds - Paper
![]() |
Understanding the space for co-design in riders' interactions with a transit service - Paper OneBusAway: Results from Providing Real-Time Arrival Information for Public Transit - Paper Biketastic: Sensing and Mapping for Better Biking - Note |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4:30 PM to 6:00 PM |
ToCHI Activities, Access Control & Networking | Papers/Notes Remember and Reflect Centennial 1 | Panel HCI, Communities and Politics Centennial 2 |
Papers/Notes
Home Eco Behavior
Centennial 3
|
Papers/Notes
Sharing in Specific Communities
Centennial 4
|
SIG Designing User Interfaces for Multi-Touch and Surface-Gesture Devices Chicago ABC | Papers/Notes On the Phone Regency 5 |
Papers/Notes
Something Eye Catching
Regency 6
|
Papers/Notes
Therapy and Rehabilitation
Regency 7
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Activity-Based Computing for Medical Work in Hospitals - Paper Computer Supported Access Control - Paper Experiences with Recombinant Computing: Exploring Ad Hoc Interoperability in Evolving Networks - Paper The Ins and Outs of Home Networking: The Case for Useful and Usable Domestic Networking - Paper |
Pensieve: Supporting Everyday Reminiscence - Paper Involving Reflective Users in Design - Note Designing Games for Learning: Insights from Conversations with Designers - Note Now Let Me See Where I Was: Understanding How Lifelogs Mediate Memory - Paper |
HCI, Communities and Politics - Paper |
Home, Habits, and Energy: Examining Domestic Interactions and Energy Consumption - Paper Studying Always-On Electricity Feedback in the Home - Note The Design of Eco-Feedback Technology - Paper
![]() |
The Prayer Companion: Openness and Specificity, Materiality and Spirituality - Paper
![]() What's Your Idea? A Case Study of a Grassroots Innovation Pipeline within a Large Software Company - Paper
![]() ASL-STEM Forum: Enabling Sign Language to Grow Through Online Collaboration - Note Curator: A Game with a Purpose for Collection Recommendation - Note |
Designing User Interfaces for Multi-Touch and Surface-Gesture Devices - Paper |
Mobile Taskflow in Context: A Screenshot Study of Smartphone Usage - Paper An Adaptive Speed-Call List Algorithm and Its Evaluation with ESM - Note Evaluation of Text Entry Methods for Korean Mobile Phones, a User Study - Note Contacts 3.0: Bringing together research and design teams to reinvent the phonebook - Paper |
Modeling Dwell-Based Eye Pointing Target Acquisition - Paper Gazemarks - Gaze-Based Visual Placeholders to Ease Attention Switching - Paper Knowing Where and When to Look in 
a Time-Critical Multimodal Dual Task - Paper
![]() |
Towards Customizable Games for Stroke Rehabilitation - Paper Designing Patient-Centric Information Displays for Hospitals - Paper
![]() Supporting Sandtray Therapy on an Interactive Tabletop - Paper |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 9:00 AM to 10:30 AM |
Papers/Notes Everyday Gestures Centennial 1 | Papers/Notes Multitouch Centennial 3 | Papers/Notes Perspectives on Design Centennial 4 | SIG Contextual User Experience: How to reflect it in Interaction Designs? Chicago ABC | Papers/Notes HCI in China Hanover CDE |
Papers/Notes
We Are Family
Hanover FG
|
Papers/Notes Public Displays Regency 5 | Papers/Notes Sensing Regency 6 | Papers/Notes Usability Methods and New Domains Regency 7 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
MAGIC: A Motion Gesture Design Tool - Paper Protractor: A Fast and Accurate Gesture Recognizer - Note GesText: Accelerometer-Based Gestural Text-Entry Systems - Paper |
Multi-touch techniques for Exploring Large-Scale 3D Astrophysical Simulations - Paper Graspables Revisited: Multi-Touch vs. Tangible Input for Tabletop Displays in Acquisition and Manipulation Tasks - Paper The Design and Evaluation of Multitouch Marking Menus - Paper |
Multi-lifespan Information System Design: A Research Initiative for the HCI Community - Note Designing Interactivity in Media Interfaces: A Communications Perspective - Paper Designing with Interactive Example Galleries - Paper |
Contextual User Experience: How to reflect it in Interaction Designs? - Paper |
Predicting Chinese Text Entry Speeds on Mobile Phones - Paper Chinese Online Communities: Balancing Management Control and Individual Autonomy - Paper How Socio-Economic Structure Influences Rural Users' Acceptance of Mobile Entertainment - Paper |
Designing a Technological Playground: A Field Study of the Emergence of Play in Household Messaging - Paper
![]() The Family Window: The Design and Evaluation of a Domestic Media Space - Paper
![]() FM Radio: Family Interplay with Sonic Mementos - Paper |
Worlds of Information: Designing for Engagement at a Public Multi-Touch Display - Paper Designing Urban Media Façades: Cases and Challenges - Paper Touch Projector: Mobile Interaction through Video - Paper |
High Accuracy Position and Orientation Detection in Two-Dimensional Communication Network - Paper Rethinking RFID: Awareness and Control For Interaction With RFID Systems - Paper SensorTune: a Mobile Auditory Interface for DIY Wireless Sensor Networks - Paper |
API Usability Peer Reviews: A Method for Evaluating the Usability of Application Programming Interfaces - Paper Understanding Usability Practices in Complex Domains - Paper Average Task Times in Usability Tests: What to Report? - Note Concept Mapping in Agile Usability: A Case Study - Paper |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 11:30 AM to 1:00 PM |
Papers/Notes
Displays Where You Least Expect Them
Centennial 1
|
Papers/Notes Users and Attention on the Web Centennial 3 |
Papers/Notes
Domestic Life
Centennial 4
|
SIG Special Interest Group for the CHI 2010 Management Community Chicago ABC | Papers/Notes Finding Your Mojo and Doing Some Good Hanover FG | Papers/Notes Cooking, Classrooms, and Craft Regency 5 |
Papers/Notes
Software Understanding and Maintenance
Regency 6
|
Papers/Notes 1001 Users Regency 7 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
LensMouse: Augmenting the Mouse with an Interactive Touch Display - Paper
![]() PACER: Fine-grained Interactive Paper via Camera-touch Hybrid Gestures on a Cell Phone - Paper MouseLight: Bimanual Interaction on Digital Paper using a Pen and a Spatially-Aware Mobile Projector - Paper
![]() |
Enhancing Web Page Readability for Non-native Readers - Paper The Mystique of Numbers: Belief in Quantitative Approaches to Segmentation and Persona Development - Paper Automating UI Guidelines verification by leveraging pattern based UI and model based development - Paper |
How Routine Learners can Support Family Coordination - Paper The Design and Evaluation of an End-User-Deployable, Whole House, Contactless Power Consumption Sensor - Paper
![]() InPhase: Evaluation of a Communication System Focused on Happy Coincidences of Daily Behaviors - Paper |
Special Interest Group for the CHI 2010 Management Community - Paper |
O Job Can You Return My Mojo?: Improving Human Engagement and Enjoyment in Routine Activities - Paper Identifying Drivers and Hindrances of Social User Experience in Web Services - Note A Novel Way to Conduct Human Studies and Do Some Good - Paper More than a Feeling: Understanding the Desirability Factor in User Experience - Paper |
Spyn: Augmenting the Creative and Communicative Potential of Craft - Paper Toque: Designing a Cooking-Based Programming Language For and With Children - Paper Cooking with Robots: Designing a Household System Working in Open Environments - Note Designing a Pen-based Flashcard Application to Support Classroom Learning Environment - Paper |
Code Bubbles: A Working Set-based Interface for Code Understanding and Maintenance - Paper
![]() How to Support Designers in Getting Hold of the Immaterial Material of Software - Paper Fit and Finish Using a Bug Tracking System Challenges and Recommendations - Paper |
Think-Aloud Protocols: A Comparison of Three Think Aloud Protocols for use in Testing Data Dissemination Web Sites for Usability - Paper Powerful and consistent analysis of Likert-type rating scales - Paper Measuring the User Experience on a Large Scale: User-Centered Metrics for Web Applications - Note Are your participants gaming the system? Screening Mechanical Turk Workers - Paper Trained to Accept? A Field Experiment on Consent Dialogs - Note |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2:30 PM to 4:00 PM |
ToCHI Data Mining for Understanding User Needs |
Papers/Notes
Graphs
Centennial 4
|
Papers/Notes No Touch Regency 5 |
Papers/Notes
HCI and the Developing World
Regency 6
|
Papers/Notes Going to the Mall: Shopping and Product Design Regency 7 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Potential for Personalization - Paper Brief encounters: sensing, modelling and visualizing urban mobility and copresence networks - Paper Creating a Lightweight UIDL: An Overview and Analysis of the Personal Universal Controller Project - Paper |
A Model of Symbol Size Discrimination in Scatterplots - Paper Individual Models of Colour Differentiation to Improve Interpretability of Information Visualization - Paper
![]() Useful Junk? The Effects of Visual Embellishment on Comprehension and Memorability of Charts - Paper
![]() |
Interactivity and Non-Interactivity on Tabletops - Note Clutch-Free Panning and Integrated Pan-Zoom Control on Sensitive Surfaces: The CycloStar Approach - Paper Touching the Void: Direct-Touch Interaction for Intangible Displays - Paper |
Intermediated Technology Use in Developing Communities - Paper
![]() Deliberate Interactions: Characterizing Technology Use in Nairobi, Kenya - Paper After Access - Challenges Facing Mobile-Only Internet Users in the Developing World - Paper ViralVCD: Tracing Information-Diffusion Paths with Low Cost Media in Developing Communities - Note |
Countertop Responsive Mirror: Supporting Physical Retail Shopping for Sellers, Buyers and Companions - Paper Investigating the Opportunity for a Smart Activity Bag - Paper Snap and Match: A Case Study of Virtual Cosmetics Color Consultation - Paper |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4:30 PM | Closing Plenary Doing what's right with robots: an ethical appraisal of robot application Professor of Artificial Intelligence and Robotics Professor of Public Engagement EPSRC Senior Media Fellow University of Sheffield | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||